Jul 09, 2007, 01:48 AM // 01:48
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#481
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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Quote:
Originally Posted by Miral
"(note: editing map appearing on compass cannot be dome with this modding software)" (from FFF mod)
you sure? I coulda sworn I had the radar turn green with a map in upper left...
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The game generates a new compass file from a reference image when you move. Therefore it's impossible to mod.
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Jul 09, 2007, 01:58 AM // 01:58
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#482
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Bowman Artemis
The game generates a new compass file from a reference image when you move. Therefore it's impossible to mod.
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ah thats... interesting. whats this reference image taken from?
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Jul 09, 2007, 02:20 AM // 02:20
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#483
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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Quote:
Originally Posted by Miral
ah thats... interesting. whats this reference image taken from?
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I'm not 100% sure, but it's definitely in the dat file somewhere.
The only issue is, because TexEdit works by intercepting DirectX calls, we won't be able to edit that source file (with TexEdit at least), since it never actually gets sent to the graphics card.
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Jul 09, 2007, 03:52 AM // 03:52
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#484
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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I've done quite a bit of modding and mapping, and have always loved it. I feel GW should be one of those games, especially with ONE data file, that should have a third party archive explorer.
About the Unreal Tournament sounds, I thought that was legit because the mod was a .dll file accessed outside GW, and not a modification to the Gw.dat file itself.
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Jul 09, 2007, 03:57 AM // 03:57
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#485
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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An idea...somebody take references from old screenshots of the Prophecies interface and remake it!
Of course there will be some complications, namely things implemented after its "termination" such as the hero portraits.
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Jul 09, 2007, 04:43 PM // 16:43
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#487
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Check this out...
EDIT: Removed Image to save bandwith. Can still be found on this thread.
Last edited by prism2525; Jul 10, 2007 at 07:53 AM // 07:53..
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Jul 09, 2007, 06:13 PM // 18:13
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#488
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by arcanemacabre
Whoa, I just had an idea... What about an Elite Capping mod? Simply put the skill icon for the elite where the bosses are known to spawn. Might be tough to do in prophecies because of the variable spawns.
Also, is there a way to remove the blackness in Torment/FoW/UW/SF/etc...?
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MrPanda at GWO is working on it already, imho
(not only prohecies are problems, quest dependant spawns too.)
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Jul 10, 2007, 08:08 AM // 08:08
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#489
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I just can't get the radar transparency to stay. I'm saving them as png but no go. any clues?
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Jul 10, 2007, 08:48 AM // 08:48
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#490
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Academy Page
Join Date: May 2006
Guild: MOD
Profession: W/E
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Hmm... Cartho is easy now i think... ;(
Tried out some think and get this:
And it Works great...
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Jul 10, 2007, 09:56 AM // 09:56
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#491
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Krytan Explorer
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hey I tried this mod for exploring Cantha but now I'm at 99% and no idea of where to go.
made a little mod of my own using the same concept as zweinstein, but with all the objects on the map invisible.
I was hoping someone here with 100% could try it out and take a screen, comparing both maps should be much easier now, giving the exact places left to explore using photoshop tools.
http://img394.imageshack.us/img394/9098/gw107ca7.jpg
The mod is here, make sure you got GW to a 1024x768 resolution:
http://web.tagus.ist.utl.pt/~pedro.duarte/RedCantha.tpf
Last edited by TurinPT; Jul 10, 2007 at 10:01 AM // 10:01..
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Jul 10, 2007, 11:54 AM // 11:54
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#492
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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Quote:
Originally Posted by zwei2stein
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texmod.exe is packed with nspack and some (retarded) antivir programs blacklist packers, this is why it shows false detection
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Jul 10, 2007, 06:25 PM // 18:25
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#493
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I'm creating a mod with chest spawn locations for Old Ascalon as ppl use that area quite a bit to raise their lucky title.
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Jul 10, 2007, 09:01 PM // 21:01
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#494
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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Quote:
Originally Posted by TempusReborn
{Vanquished Area} FF7 Battle End Music *Duh Duh Duh Duh Durrr Dur Durh!*(Will give 5k to anyone who shows me how for this one^^)
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we used to play that on vent when we won halls , lol
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Jul 11, 2007, 11:22 AM // 11:22
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#495
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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@Ailia
where is a link to the latest version of your Mod?
EDIT: Thanks Pharell
Last edited by Coridan; Jul 11, 2007 at 12:34 PM // 12:34..
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Jul 11, 2007, 11:36 AM // 11:36
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#496
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Frost Gate Guardian
Join Date: Dec 2006
Guild: What If You Had An Empire [LUST]
Profession: Mo/
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Jul 11, 2007, 11:36 AM // 11:36
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#497
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Frost Gate Guardian
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i modded all my heros to look like the shadow army - omg all the dark grey/black heroes with glowing red eyes this is so much fun - btw the wing kick ass as black for the paragon
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Jul 11, 2007, 04:32 PM // 16:32
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#498
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Frost Gate Guardian
Join Date: Feb 2007
Guild: The Last Pride [EvIL]
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Quote:
Originally Posted by D8tura
i modded all my heros to look like the shadow army - omg all the dark grey/black heroes with glowing red eyes this is so much fun - btw the wing kick ass as black for the paragon
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Could you please host that mod somewhere? I am trying to get my heroes look like the shadow army, but I cannot get it done.
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Jul 11, 2007, 05:12 PM // 17:12
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#499
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Frost Gate Guardian
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It's still a work in progress and i'll be more than happy to share my work when i'm ready. there are a few tweaks I want to do. I've been the targa format and have been having no issues whatsoever - thank god you can work with it in photoshop
it's a pain to get a good screen cap with general morgan to show off his wings any one got any tips to get a good one with him?
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Jul 11, 2007, 09:57 PM // 21:57
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#500
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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